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Hi all,
Ok, so as I am new to this whole game creating thing. I am finding that I am doing a lot more research then creating.

With the design and layout aspect I have been looking through other campaign books, namely the Eberron setting as this happens to be my favorite to play, to gain an idea of how they should look and be laid out. What order should the content be placed in.

1) Should I have everything about the world and land first, then a section on races, and finally skills traits and other mechanics.
Or
2) Should I say here is a location in this world, and at this location you will find these races, and the traits and skill relating to them.

While I kind of like the idea of the second way, as I feel it would give it more of and encyclopedia feel to it. The more traditional way to set the book out is the first way.

And how big should this book be? Unlike Wizards of the Coast I don’t have enough hours in the day to produce a 300 odd page book. So what it the average page number of an Indy campaign book?

And last but not least, the Greek mythology, as I have included the Greek gods in my setting and will be using a number of the myths as ideas for the basis of a campaign ideas, I feel I have an obligation to have a page or two describing the Gods and what they do, and to make sure it is as correct as possible. The only problem is there are a lot of websites out there and they all have very useful information, but they are all slightly different to each other. Not only that when you go back to the days when these legends were being created, they were all slightly different with how they portrayed the gods then as well.

I guess I’m concerned that in my attempt to get these facts as correct as possible, I will lose my original theatrical feel for why I have brought them in to the system in the first place.

I guess what I should do is work with what I have got and fill in the blanks later – otherwise I will never move on from page one.

Cheers Ray

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